CGM Game Jam 2013 held successfully by Exabytes Network with MDec

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Exabytes Network Sdn Bhd recently announced that they have held the CGM Game Jam 2013 successfully with the help of the Multimedia Development Corporation. The competition covers international level game prototyping development with involvement from 34 local game developers and university college students. The competition was held during a 36-hour marathon from 14 December 2013 to 15 December 2013 on site at Exabytes Setiawalk, Puchong. This year's CGM Game Jam 2013 happened in Malaysia, Japan and Thailand with the main prize winners getting return tickets to Japan for a tour of Japanese game development companies inclusive of accomadation and board. Other prizes included 5000 cash credits of mobile network advertisement for future game application promotion through tapsmart. The Malaysian winners of the competition were Digital Ark, a year-old local startup company consisting of Shah-Arif, Muhammad Aliff and Shah-Qays. The winners and organizers had this to say about the competition:

“We are so happy to have won CGM Game Jam 2013 in Malaysia, and Exabytes did an amazing job organizing the rare sort of event which brings together so many great game developers, mentors and all levels of gaming enthusiasts like us. It was a privilege to speak with the professionals who shared how to capitalize our ideas for future commercial purposes.” Shah-Arif, Digital Ark Team Leader

“Games have been a cultural mainstay throughout the computing history. Parallel to the increasingly significant commercial trend in games developments, CGM Game Jam also inspire Malaysia’s PC gaming sector to explore the opportunities in the gamification market. Exabytes is very proud to host CGM Game Jam 2013 and recognize the winning team’s outstanding achievements as well as participants who have participated in the competition. Many of which have presented truly groundbreaking ideas that showcased the potential and strength of the local game development community.” Chan Kee Siak, Exabytes CEO

"... ‘gamification’ is about applying game-design principles into non-game situations. In fact, this gamification method is gaining tractions within the local business circle as a way to creatively more effectively engage their employees, customers and stakeholders. The potential power of such games-based applications and ventures is indeed magnified by the convergence shifts corresponded with the arrival of Generation Y and the overcrowding of the digital space – that makes it harder for companies to stand out from the market competition and forces them to apply gaming creativity for more effective interactions.” Badlisham Ghazali, CEO of MDeC

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(from left to right) Muhammad Aliff, Digital Ark, Chan Kee Siak, CEO and Founder of Exabytes Networks Sdn Bhd (Panel Judge), Shah-Qays, Digital Ark, Dr. Ganesan Velayathan, CEO and Founder of Fun & Cool Ventures Pte. Ltd. (Panel Judge), Siow Aik Wee, Senior Executive, Industry & Business Development, Creative Media, Multimedia Development Corporation (MDeC), (Panel Judge), Shah-Arif, team lead of Digital Ark