Cloud-gaming platforms are the true enemy, says Microsoft's Phil Spencer
Consoles giants should make peace and not war because Microsoft claims that game streaming services are the ones to be worried about today. According to a Protocol.com, the company could be looking to form a unified front with its long-time console competitors - Nintendo and Sony.
Platforms that offer video game streaming, otherwise known as cloud-gaming, aren't quite about to beat consoles yet due to technological limitations. But cloud-gaming has an advantage in that gamers don't need to spend too much to buy a console in the first place and can be rolled out to any region with internet connectivity. In a Statista study conducted last year, cloud-gaming is expected to become a USD 450 million (~RM1.86 billion) business by 2023.
With that in consideration, Microsoft believes that truce with Nintendo and Sony makes sense. In a recent interview, Phil Spencer (Executive Vice President of Gaming at Microsoft) even said: "I don't want to be in a fight over format wars with those guys (Nintendo and Sony) while Amazon and Google are focusing on how to get gaming to 7 billion people around the world."
However, what sort of measures such an alliance could take that would be meaningful wasn't discussed. In our opinion, cross-play between the Microsoft Xbox, Nintendo Switch, and Sony PlayStation 4 would be a good place to start. Is there anything else you believe would continue to give console gaming the edge over cloud-gaming? Do let us know on our Facebook page and stay tuned to TechNave.com for other news.