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  • Cyberview fostered collaborative learning and development through Minecraft tournament

    Cyberview fostered collaborative learning and development through Minecraft tournament

    On 26 November 2016, Cyberview Sdn Bhd has brought forth the first national Minecraft tournament for young talents called GEM PLAY. Under the Cyberview Living Lab Talent initiative, over 150 participants aged between 8 to 16 years old have joined the tournament and the winner of the singles tournament ‘GEM Island’ went home with RM2300 while total prize money for team-based ‘GEM Castle’ was RM4800.

  • Cyberview's Minecraft Camp 2015 a success, and Smart Traffic Light project coming soon

    Cyberview's Minecraft Camp 2015 a success, and Smart Traffic Light project coming soon

    On 16 December 2015, Cyberview (Cyberjaya Sdn Bhd), TeratoTech and Microsoft Malaysia have worked hand in hand to initiate a programming workshop for coming young generation. The Cyberview Minecraft Camp 2015, which saw 28 participants between the ages of 8 - 12 join the two-day camp, which was held on the 8th and 9th of December at the Pentagon Suite, Wisma Suria, Cyberjaya.

    In other news, Cyberview has also recently secured a Smart City Catalyst funding from the Multimedia Development Corporation (MDeC). This is to to implement a Smart Traffic Management System, or Smart Traffic Lights on the streets of Cyberjaya.

  • Cyberview holds Robo Race 2015 competition

    Cyberview holds Robo Race 2015 competition

    Last Saturday (7 November), Cyberview Sdn Bhd successfully brought together a group of young robot enthusiasts through a robot competition known as the Robo Race 2015. This is the second time that such an exciting event was held, after the success debut last year which was hosted by Cyberview and Terato Tech Sdn Bhd.

    The program is designed to be a platform that will groom young talents in robotics technology for the future. Divided into two categories - Under 16 and Open category - these youngsters were given a chance to get exposed, use their knowledge, and learn new technology methods through  a variety of formats such as creative development and advancement within the scope of programming, animation, coding and 3D animation.